so here is my latest problem. i keep trying to think of more details for the overall story (because i think the story needs to be done first) but then i think "oh such-and-such would make a great clue/puzzle/etc!"
i keep getting side-tracked by all these interjecting thoughts. my brain is all over the place on elements of the arg. i am having a hard time sticking with creating the story first, and then thinking of elements of the game second.
i have created two documents. one that is just for story and character details, and another that is just for game elements.
that way i can pop onto the elements page to jot down whatever occurs to me, and then go back to the story. i'm not sure if that is the right way to do it, but the fact that i am planning at all makes me feel like i have a shot at success.
when i get a little further i will look for help cause "i can't do it alone" is another rule of PMing 101.
when i start looking for people i plan on fishing for some input from an experienced PM too. i don't expect them to jump on board (although i would love it if they did), but i just want to add another perspective that i think limits the risk of failure.
we'll see if all this pans out. right now my plan is that the arg will run about a month. that may be ambitious, but i really wanna take the players on a ride and i just don't feel like i could take them where i want to in less time than that.
although i am excited about this and want to just rsh into it, i am taking my time. in all reality a launch before year's end is most unlikely.
i keep getting side-tracked by all these interjecting thoughts. my brain is all over the place on elements of the arg. i am having a hard time sticking with creating the story first, and then thinking of elements of the game second.
i have created two documents. one that is just for story and character details, and another that is just for game elements.
that way i can pop onto the elements page to jot down whatever occurs to me, and then go back to the story. i'm not sure if that is the right way to do it, but the fact that i am planning at all makes me feel like i have a shot at success.
when i get a little further i will look for help cause "i can't do it alone" is another rule of PMing 101.
when i start looking for people i plan on fishing for some input from an experienced PM too. i don't expect them to jump on board (although i would love it if they did), but i just want to add another perspective that i think limits the risk of failure.
we'll see if all this pans out. right now my plan is that the arg will run about a month. that may be ambitious, but i really wanna take the players on a ride and i just don't feel like i could take them where i want to in less time than that.
although i am excited about this and want to just rsh into it, i am taking my time. in all reality a launch before year's end is most unlikely.

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